Available Skills

Wrong Divinity - Appendix II

These are the skills Dhane knows about by the end of Wrong Divinity. All skills are shown at level 1 for reference. Since attributes affect skills, X is used to signify this variable nature. So, umm... enjoy doing math!

/Runs away/

Arachnomancer

All skills up to level 9

<That is you, Daddy!>

Exploding Spider [Intelligence · Lvl. 1]

  • Mana: 30
  • Damage: X
  • Duration: X Seconds
  • Size: 1 - 6 Inches Tall

Summon an exploding spider that lasts X seconds [2 × Intelligence]. The spider can be given a target, a route, a guard position, or a patrol. It detonates either by command or automatically for X damage [Skill Level × 1/2 Intelligence].

Venomous Spiders [Intelligence · Lvl. 1]

  • Mana: 18
  • Damage: 2 Venom Counters DoT
  • Area: X Square Feet

Launch a swirling mass of spiderwebs and spiders at an area of X square feet [(3 + Skill Level) × Intelligence]. All enemies within the area receive 2 venom counters [1 + Skill Level].

Modify Vibrations [Dexterity · Lvl. 1]

  • Mana: 16
  • Damage: X
  • Duration: X Seconds

Vibrations are everywhere and can be enhanced or diminished. Enhancing a sound makes it louder while diminishing a sound makes it quieter. A blade that vibrates can do more damage. An enemy’s sword or shield that vibrates may become uncomfortable to hold.

The effect lasts X seconds [Skill Level × 1/2 Dexterity] and increases damage by X [Skill Level × 1/3 Dexterity] per attack when amplifying vibrations to a weapon. This effect is different based on the material: Weapons 100%, Sound 20%, Water 10%.

Web Wall [Strength · Lvl. 1]

  • Mana: 30
  • Health: X
  • Area: X Cubic Feet
  • Duration: X Minutes

Generate a wall of thick spider webs with X health [15 × Skill Level × Strength]. The wall lasts X minutes [Skill Level × Intelligence] and can cover up to X cubic feet [5 × Intelligence].

The arachnomancer—and anyone touching the arachnomancer—can step through the wall unhindered, though anyone else will have to destroy the wall to pass.

Spy-der [Intelligence · Lvl. 1]

  • Mana: 18
  • Health: 1
  • Distance: X Feet
  • Duration: X Minutes
  • Limit: X Summons

Summon a white, semi-transparent spider that can relay information back to the arachnomancer. The summon lasts X minutes [5 × Skill Level × Intelligence] and can be X feet away [10 × Skill Level × Intelligence].

This spider is tiny and can get through the smallest of cracks. The drawback to this is its 1 health point. Magically protected locations may burn the spider and kill it before it’s able to get into position.

Limited to 1 concurrent Spy-der summons [Skill Level].

Web Blade [Dexterity · Lvl. 1]

  • Mana: 26
  • Damage: (X - 1) to (X + 1)
  • Duration: X Minutes
  • Summon Time: X Seconds

Summon a short sword to materialize from spiderwebs. The blade is a deep indigo with gray spiderwebs etched into the steel. Deals X damage [2 × Skill Level + 1/2 Dexterity, ±1]. It takes X seconds [3 ÷ Skill Level] to summon the sword and lasts for X minutes [Dexterity].

Instead of cutting, the sword can be used to snare an opponent or object, transforming into a dense set of spiderwebs with X health [Skill Level × (10 + Strength)].

Glow Spider [Intelligence · Lvl. 1]

  • Mana: 10
  • Health: 1
  • Distance: X Feet
  • Duration: X Minutes
  • Limit: X Summons

Summon a spider made of light, choosing whatever color and intensity required. A single spider can light up a small room for X minutes [(2 + Skill Level) × Intelligence]. Limited to a total of X spiders [3 × Skill Level], up to X feet away [Skill Level × (10 + Intelligence)].

Assassin

All skills up to level 9

<Umm... that is you, too, Daddy! And me! We sneaky together.>

Venom Bite [Dexterity · Lvl. 1]

  • Mana: 8
  • Damage: X & 1 Venom Counter DoT

Imbue your next attack with venom, dealing an additional X damage [Skill Level × 1/4 Dexterity] and adding a venom counter to the target.

Each venom counter increases venom-based attack damage by 1 and deals 1 damage every 3 seconds for a total of 9 seconds. If the target is hit with another venom counter before the effect is removed, the timer is reset.

Maximum of 5 active venom counters from Venom Bite.

Venom Extract [Dexterity · Lvl. 1]

  • Mana: 14
  • Damage: X per Venom Counter

Any venom counter an opponent has received—including counters that have concluded their effect within the last 2 minutes—can be extracted, dealing X damage [Skill Level × 1/3 Dexterity] per venom counter.

This is a touch effect and removes all venom counters from the target. The location of the touch determines the amount of damage and whether or not a critical strike is applied.

Shadow Shift [Dexterity · Lvl. 1]

  • Mana: 15
  • Distance: X Feet
  • Delay: 1 Second
  • Smoke Trail: 10 Seconds

After a 1 second delay [1 ÷ Skill Level], teleport between shadows that are no farther than X feet apart [(2 + Skill Level) × Dexterity], leaving behind a trail of smoke that can be seen and followed for 10 seconds [10 ÷ Skill Level].

Snake Bind [Strength · Lvl. 1]

  • Mana: 18
  • Weight: X Pounds
  • Duration: X Seconds

The target becomes bound by an intangible snake, adding X pounds [(3 × Skill Level) × Strength] to their form for X seconds [Skill Level × 1/2 Strength]. Can be guarded against by a debuff shield or effects.

This is a touch effect.

Soft Landing [Dexterity · Lvl. 1]

  • Mana: 18
  • Distance: X Feet

The assassin is capable of falling from greater distances than are normally allowed while taking no damage or giving off any sound. The distance allowed to fall is X feet [Skill Level × Dexterity].

Should the assassin take fall damage, it is treated as if the fall was X fewer feet [Skill Level × Dexterity]. Taking fall damage will emit sound.

Project Sound [Dexterity · Lvl. 1]

  • Mana: 14
  • Distance: X Feet
  • Duration: X Seconds

Project a sound from a different location up to X feet away [Skill Level × Dexterity]. Sounds can be vocalized or taken from the immediate area: a broken pot, footsteps, the sound of an unsheathed sword.

The sound lasts for X seconds [Skill Level × (Dexterity ÷ 3)]. Any additional sound created after the skill’s duration will emit from the assassin’s location.

Alert [Intelligence · Lvl. 1]

  • Mana Reserve: 18
  • Area: X Square Feet

When a given condition—or set of conditions—is met within an X square foot area [Skill Level × 1,000] or by target entity, alert the assassin and highlight the entity that triggered the alert for 60 seconds.

The area or target must be within 100 feet to set the alert but, thereafter, does not have a distance limit. Mana is reserved until the alert is triggered or until the skill is released. Can have multiple active Alerts.

Conditions may include detecting an enemy, change in temperature or climate, a spoken word, the movement of an object, the breaking of an object, the death of a target, stat change, or the completion of a task.

This skill is particularly useful for eavesdropping using a trigger word; waking due to fire, break-in, or approaching enemies; and tracking guard movement or patrols.

[End of Skills]