Available Skills

Bookworm to Badass - Appendix II

Reported by SSS: Super Smart Snail

These are the skills Sarah knows about by the end of Bookworm to Badass. All skills are shown at level 1 for reference. Since attributes affect skills, X is used to indicate the number is variable.

(SSS did not want to do the math. Lazy snail...)

Vampire

All skills up to level 7

"Yis! Look at me skeels. I make best skeels!" —Sangviteus

Crimson Shards [Dexterity · Lvl. 1]

  • Essence: 10
  • Damage: X×1

Summon 1 crimson shard [Skill Level] for 10 essence [10 × Skill Level] that launches toward the target for X damage [Skill Level + 1/2 Dexterity].

+100% essence from damage dealt to target’s health by Crimson Shards (0.5 per 1hp). Missed or absorbed attacks, or damage to armor, does not yield essence and is thus not affected by this bonus.

Sangarma [Vitality · Lvl. 1]

  • Essence Reserve: Up to X
  • Damage Reduction: 0-50%
  • Duration: Until Canceled

Use essence to absorb 0-50% of an attack’s damage [40 + (10 × Skill Level)]. Any damage absorbed this way consumes reserved essence at a 1:1 ratio.

Sangarma can be initiated with up to X essence [5 × Vitality] and has no minimum requirement. Reserved essence is given priority when obtaining new essence and cannot be used in other skills until Sangarma is released.

Transanna [Vitality · Lvl. 1]

  • Essence: 1× per Second

Convert essence to health. The target or self may gain 1 health per essence, limited to 1 essence [Skill Level] per second. If the target is at full health, essence cannot be converted in this way.

This is a touch effect.

Charm [Intelligence · Lvl. 1]

  • Essence Reserve: 10 × Target Level
  • Charm Limit: 1
  • Duration: Target Essence Depleted

Choose a neutral affinity target level 6 or lower [6 × Skill Level], reserving 10 essence per target level. The target will become a loyal subject, reacting to your intent.

Target loses 1 essence every 5 seconds. Any damage reduces the target’s essence in addition to health or armor. The charm breaks once the essence is depleted or upon releasing control of the target to recover essence.

Limited to X simultaneously charmed targets [1/10 Intelligence].

Echolocation [Intelligence · Lvl. 1]

  • Distance: 180 Feet
  • Essence Reserve: 20

Summon 1 bat [Skill Level] to move, patrol, or hold in an area up to X feet away [10 × Intelligence] and provide echolocation information for an area of 900 square feet.

Lasts until canceled.

Levis [Strength/Dexterity · Lvl. 1]

  • Essence: X per Second
  • Speed: +X%

Spend X essence [Highest of Strength/Dexterity ÷ 10] per second to increase movement and attack speed by up to X% [(10% × Skill Level) + Highest of Strength/Dexterity].

This skill does not have a cooldown time.