Dhane

Human · Male · Light & Shadow

"Why do all the girls like me?"
<You pretty, Daddy!>
Content is from Wrong Divinity.
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Character Versions

Wrong Divinity
Character Versions

Character Sheet

Stats & Personal Information

"Double the experience requirement sucks!"
Dhane's portrait hider, a cute spider
Dhane
× Lvl. 10 · 474/11,000xp

« Stats

  • » Health: 85
  • » Armor: 0
  • » Mana: 110
  • » Stamina: 68

« Attributes

  • » Strength: 8
  • » Dexterity: 12
  • » Intelligence: 22
  • » Vitality: 17
Birthday
July 26th
Age / Actual Age
31 / 31
Height
5' 11"
Soul Device
iPhone 12

Dhane's Skills

Level 10 · 19 Skills

"Dual class means double the implicit skills..."
<And I am Assassin spider! Sneaky sneaky, kill kill!>

Early Access! All skills only provide simplified descriptions or... nothing. Nothing is a feature. You see, it's mysterious... Not buying it? Fine, skill details will be added over time. Thanks for your patience!

Exploding Spider New!

Summon a dutiful, exploding spider that is 1-6 inches large. This spider will happily march to its intended location and explode or patrol for enemies.

"Who's a good spider? You're a good spider!" /Spider dances/

Venomous Spiders New!

Send forth venomous spiders to land in an area and apply Venom Counters to enemies within range.

Modify Vibrations New!

Manipulate vibrations to enhance weapon damage, sound, or water effects.

Web Wall New!

Generate a sturdy wall made from spider webs that allows passage for the caster and allies but blocks others.

Venom Bite New!

Adds a purple dripping effect to the weapon, which deals damage based on Dexterity and applies a Venom Counter for additional damage over time.

Venom Extract New!

Touch your target to deal damage based on Dexterity for each Venom Counter applied, including those that expired within the last two minutes.

Shadow Shift New!

Swiftly move a distance based on Dexterity, leaving a smoke trail behind. The skill's delay and the duration of the smoke trail decrease with higher skill levels.

Soul Spider

A slice of the Arachnomancer’s soul is taken to form his or her Soul Spider, a summoned creature bound to its creator. Unlike normal summons, the Soul Spider does not require mana and can heal over time while desummoned.

Spider Rider

The Arachnomancer is capable of riding spiders large enough to mount. Unlike normal mounts, spiders may climb walls and ceilings. As long as the Arachnomancer intends to remain on the spider, gravity becomes relative.

Vibration Sight

Spiders are incredibly sensitive to vibrations. Even the most immobile and silent things give off a sense of energy, be that from themselves or reflecting the living world.

Arachnomancers gain the sense to visually see vibrations around them. This ability can be focused in any direction or all directions at the same time. Since illusions do not give off vibrations, they are often ineffective.

Attuned Hearing

As all sounds are vibration waves in the air, an Arachnomancer is capable of hearing sounds much farther away than is typical. They can also focus on a specific location up to 300 feet away, allowing for long-distance eavesdropping.

Arachling Language

All spiders in Olindale speak and write Arachling. This passive allows for communication with wild spiders. Further, Arachnomancers can identify spider relics, weapons, armor, and jewelry.

Spider Climb

The Arachnomancer gains the ability to defy gravity, similar to spider riding. It takes a constant focus to bend the laws of physics and affect the relative world. As long as a surface is close enough to touch, it can become the new “down.”

Improved Agility

Assassins are agile, flexible, and strong. They can flip, roll, summersault, run up short walls, and if they ever fall, they always land on their feet. This boost in agility helps avoid attacks and improve positioning in battle.

Backstab

An Assassin has one key benefit over all other classes: an attack to the back of a target will always trigger a critical strike.

Silent Step

Whether the Assassin is running, walking, or in the middle of battle, their steps are always silent. They can step on a dry twig and emit no sound. They can dash across a field of broken glass and be unheard.

Shadow Fade

Shadows are a friend to the Assassin. By remaining still within a shadow, the Assassin fades, becoming a piece of the darkness, hidden to all but the keenest of eyes. This transition takes 10 seconds and lasts until the shadow is gone or the Assassin moves.

Mount

At level 5, Assassins can choose among the following for a non-pet mount: black panther or horse.

Critical Sight

All entities of Olindale have weaknesses. At level 10, the Assassin gains the ability to see the locations where a strike will yield a critical hit.

Subsequent strikes to a weakness increase critical strike damage by 20% with each hit. This bonus resets after 10 seconds or after dealing non-critical strike damage.

FAQs

Questions for Dhane

"I'm terrible with secrets, so don't ask anything you don't want to know..."
<Want spider hugs?>
"No!"
What's your favorite game?

I've played so many different games, they kind of blur together. But the ones I always return to are strategy games like Anno 1800 or Against the Storm. Tower defense games are also great.

If the world isn't a post apocalypse, try Legion TD 2.